Greetings!

An update to cInput has been submitted to the Asset Store and the cInput website. If you bought cInput from the Asset Store then the update should be available within 24 (business) hours. If you bought it from the website then the update is available right now.

cInput changes:

v 2.4.1

  • Added public Init() to manually create the cInput object. (Thanks goodustle)
  • cInput now supports saving/loading inputs to/from sources other than PlayerPrefs. (Thanks gumboots)
  • Made “scanning” property static. (Thanks goodhustle)
  • Fixed a bug with allowDuplicates.
  • ResetInputs() now re-saves defaults to PlayerPrefs. (Thanks goodhustle)
  • Fixed ChangeKey() to properly (dis)allow certain inputs. (Thanks Adrian)
  • Fixed certain debug messages showing when they shouldn’t.