I thought it would be fun to start posting a weekly status update of the things I’ve been working on. A lot of times there will be long periods of “dead time” on here while I’m working on something in the background that just isn’t ready to release. So these weekly updates will be my way of showing off (or at least talking about) the things that are works in progress.
My plan for these updates is to show screenshots, give statistics, and perhaps even show a video or give a link to a playable demo.
Unfortunately for you, this first edition is going to be a wall of text since I’m out of town this weekend and don’t have any pretty eye candy to show off what I’ve done this week. Also it will cover more than just the past week so as to catch you up on the details leading up to this week’s progress. Finally, please forgive any mistakes since I’m typing this all up on my phone.
Roidz and I have been working on a substantial update (internally, anyway) to cInput. We were working on the update somewhat casually in our spare time over the past months, in no big rush to get it out since with the big update we were also planning on releasing another product or two to go along with it, both of which were not very far into development.
But after the new year we started spending a lot more time on the other two projects (which will remain unnamed for the time being), and got things almost to the point of being ready, but then instead of finishing them we got distracted by yet another project, a game that for now we’re calling Fly Or Die (name is subject to change).
Roidz and I have been working on Fly Or Die for about the past month. I’ll have to go into more detail about it later, but for now I’ll just say that I’m pleased with its progress thus far.
However, this week we decided to put development of Fly Or Die on hold for a short time while we focus our efforts on finishing and releasing the big update to cInput and the two aforementioned, unnamed projects to go along with it. We’re really hoping to have the triumvirate released by the first week of April. That’s kind of a special time for us since it was that time last year that cInput 2.0 was first released on the Unity 3D Asset Store.
So not only do we have that anniversary coming up, but cInput just reached another somewhat significant milestone this week: The 500th revision of cInput was committed to our version control repository on Thursday. Woo!
I guess that’s about all I have to share for this, the first edition of the weekly recap. I’m looking forward to telling you more about the two “mystery” projects as they approach completion over the next couple of weeks, but I’m even more excited about being able to get back to work on Fly Or Die and show that off.
Again, sorry for the wall of text this time. In the future I’ll be sure to give you something to look at.