Ludum Dare 32 – A Postpartum
Ludum Dare 32 took place this past weekend, April 17th-20th, 2015. The theme was “An Unconventional Weapon.” I participated in the 72 hour game jam and made a game called […]
The blog of Deozaan
Ludum Dare 32 took place this past weekend, April 17th-20th, 2015. The theme was “An Unconventional Weapon.” I participated in the 72 hour game jam and made a game called […]
Time Bomb is a game made for the 72 hour game jam for Ludum Dare 32. The theme was “An Unconventional Weapon” for this jam. I was able to spend […]
Ludum Dare 31 took place this past weekend, April 17th-20th, 2015. The theme was “Entire Game On One Screen.” I participated in the 72 hour game jam and made a game […]
Worm Wars is a game made for the 72 hour game jam for Ludum Dare 31. The theme was “Entire Game on One Screen” for this jam. The objective of the game is […]
Ludum Dare 30 took place this past weekend, August 22nd-25th, 2014. The theme was “Connected Worlds.” I participated in the 72 hour game jam and made a game called Planetary […]
Planetary Devourers is a game made for the 72 hour game jam for Ludum Dare 30. The theme was “Connected Worlds” for this jam. The objective of the game is to get […]
This past weekend, April 25th-28th, 2014, a game programming event called Ludum Dare took place. I decided to participate in what was the 29th Ludum Dare event, i.e., Ludum Dare 29. I’ve […]
It Came From… Beneath!! is a game made for the 72 hour game jam for Ludum Dare 29. The theme was “Beneath the Surface” for this jam. The objective of the game is […]
Be Tiny, World! is a game that was originally made for the 72 hour game jam for Ludum Dare 23. The objective of the game is to shoot the planets, […]