Asteroid Destroyer is an Asteroids-like game made for the express purpose of practicing and improving my game making skills. The idea was to take two weeks to work on a relatively simple game as an exercise in making small, complete games and expose myself to things I hadn’t done before in Unity.

I know it’s a simple game, but I’m really happy with the result. It looks nice, it sounds nice, and it plays nice. It feels like a complete, full game.


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