An update to cInput has been submitted to the Asset Store and the cInput website. If you bought cInput from the Asset Store then the update should be available within a few (business) days. If you bought it from the website then the update is available right now.

cInput changes:


  • Forbidden keys are now completely ignored when changing input.
  • You can now forbid axes using ForbidAxis. (Thanks Dan)
  • cInput setup no longer requires restarting the Unity Editor.
  • Fixed more gravity/sensitivity/deadzone errors caused by changes in 2.8.4. (Thanks Doghelmer)
  • cInput now warns when trying to change inputs for keys that haven’t been defined. (Thanks Joshmond)

About cInput

cInput is a custom input manager for the Unity game engine. It allows you to easily set up and customize your game’s controls at run-time. For more information, take a look at cInput’s website or the listing on the Unity Asset Store.