Planetary Devourers is a game made for the 72 hour game jam for Ludum Dare 30. The theme was “Connected Worlds” for this jam. The objective of the game is to get the swarm to the warpgate without getting stranded in space.
I was able to spend about 25 hours working on this game over the weekend. There are builds available for Windows, Mac, Linux, Web, and Android.
For a more thorough write-up (AKA post-mortem) of my experience participating in Ludum Dare 30, see Ludum Dare 30 – A Postpartum.
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Here are some screenshots of the game:
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I recorded a timelapse of the development of the game. In the video below, each second shows one minute of work on the game. That means that each minute of video shows one hour spent working on it.
[…] LD30 – Planetary Devourers can be considered a puzzle game in which you have to navigate an all-consuming swarm from planet to planet in order to reach a warpgate to another solar system. The swarm consumes the planets it occupies, destroying them once they are completely consumed. This can cause the swarm to get stranded in space, sentencing it to doom with no way to escape. […]
[…] LD30 – Planetary Devourers can be considered a puzzle game in which you have to navigate an all-consuming swarm from planet to planet in order to reach a warpgate to another solar system. The swarm consumes the planets it occupies, destroying them once they are completely consumed. This can cause the swarm to get stranded in space, sentencing it to doom with no way to escape. […]
[…] LD30 Planetary Devourers […]