Posts Tagged ‘C#’

Tweeter: Making a Twitter Bot for Your Unity3D Games

After a few years of releasing games and updates for those games with very little-to-no feedback on them, it was easy to be under the impression that nobody was playing […]

The Best Laid Plans Always Fail

It has been a while since my initial post in which I outlined my plan of going through a chapter per day on that C# book so I figured it […]

Hello world!

First posts are almost always terrible. So let’s just get this out of the way. Update from the future: This is no longer the first post in this blog because […]