Planetary Devourers is a game made for the 72 hour game jam for Ludum Dare 30. The theme was “Connected Worlds” for this jam. The objective of the game is to get the swarm to the warpgate without getting stranded in space.
I was able to spend about 25 hours working on this game over the weekend. There are builds available for Windows, Mac, Linux, Web, and Android.
For a more thorough write-up (AKA post-mortem) of my experience participating in Ludum Dare 30, see Ludum Dare 30 – A Postpartum.
Click here to view all posts about Planetary Devourers.
Click here to view all posts about Ludum Dare.
Here are some screenshots of the game:
I recorded a timelapse of the development of the game. In the video below, each second shows one minute of work on the game. That means that each minute of video shows one hour spent working on it.