Ludum Dare Maintenance Releases
I just completed my first round of Maintenance Releases, starting with my Ludum Dare Games. As described previously, I intended these maintenance releases to be simple and quick updates taking […]
The blog of Deozaan
I just completed my first round of Maintenance Releases, starting with my Ludum Dare Games. As described previously, I intended these maintenance releases to be simple and quick updates taking […]
tl;dr version: The world of browser plugins has changed over the years, and the Unity WebPlayer is no longer functional. So I decided to upgrade my projects and make WebGL builds […]
There isn’t a lot to report this month. I’ve been spending extra time with family, especially for the Thanksgiving holiday, and the upcoming holidays in December will also probably see […]
I’ve been trying to write at least one blog entry per month this year, and I missed August. Oops! August was a busy month for me. I spent about half […]
This month I’ve been pretty much entirely focused on the Cubiq beta launch and updates. It may be fairly quiet here on my personal blog as I continue to focus […]
This month has zoomed past, and July is upon us! Here is a summary of what I’ve worked on these past few weeks: I finally finished the conversion of the […]
This past month I’ve been working on a variety of things. I recently rediscovered some version control history visualization software called Gource, which I decided to try out on a […]
Cubiq — the game itself — is virtually finished. There’s only one stage left that still needs a little bit of work done to flesh out the background visuals. But other […]
In my last general update post, I mentioned that I was working on a project that seemed to be about 90%+ finished. That project is a game called Cubiq. I also […]
I realize it’s approaching half a year since the last time I posted anything on this blog. I’m not really sure how that happened. This silence should not be taken […]
Ludum Dare 32 took place this past weekend, April 17th-20th, 2015. The theme was “An Unconventional Weapon.” I participated in the 72 hour game jam and made a game called […]
Ludum Dare 31 took place this past weekend, April 17th-20th, 2015. The theme was “Entire Game On One Screen.” I participated in the 72 hour game jam and made a game […]
The Problem Unity is a great tool for multi-platform game development. That said, it does have room for improvement. One of the really annoying things about Unity is that the […]
Ludum Dare 30 took place this past weekend, August 22nd-25th, 2014. The theme was “Connected Worlds.” I participated in the 72 hour game jam and made a game called Planetary […]
Somebody gifted me a copy of Harvest: Massive Encounter back in July and I was so busy I forgot all about it. I just found it in my Steam Library a couple […]