Blog

NANY Maintenance Releases for 2020

Blast Off! (NANY 2013) and Bomber (NANY 2015) have just received maintenance release updates. Read more about Maintenance Releases here if you’re unsure of what they are. Both games were […]

February 2020

Throughout the course of January, and continuing to a lesser degree into February, I’ve been helping Roidz get his latest project, Buster Monkeys, ready for the launch of its public […]

The Top Ten Games I Played In 2019

Here’s a list of the top ten games I played in 2019, ranked in approximate order of enjoyment (from least to most). Note that none of these games were actually […]

LD30 Planetary Devourers v1.190831.3 Maintenance Release

Planetary Devourers has received a maintenance release for 2019. The last time I attempted to give Planetary Devourers a maintenance release, I got discouraged by the fact that something about […]

LD32 Time Bomb v1.190828.3 Maintenance Release

Time Bomb has received a maintenance release for 2019. The last time I gave Time Bomb a maintenance release, changes to the physics system caused a weird issue where you […]

LD31 Worm Wars v1.190826.2 Maintenance Release

Worm Wars has received a maintenance release for 2019. The last time I gave Worm Wars a maintenance release, changes to the physics system between the Unity engine versions caused […]

NANY Maintenance Releases for 2019

Blast Off! (NANY 2013) and Bomber (NANY 2015) have just received maintenance release updates. Read more about Maintenance Releases here if you’re unsure of what they are. Both games were […]

NANY Maintenance Releases

I’ve just completed maintenance releases for my lesser-developed NANY games, Blast Off! (NANY 2013) and Bomber (NANY 2015). I actually updated Bomber in April but was waiting until I updated Blast Off! […]

Ludum Dare Maintenance Releases

I just completed my first round of Maintenance Releases, starting with my Ludum Dare Games. As described previously, I intended these maintenance releases to be simple and quick updates taking […]

Maintenance Releases

tl;dr version: The world of browser plugins has changed over the years, and the Unity WebPlayer is no longer functional. So I decided to upgrade my projects and make WebGL builds […]

November Update

There isn’t a lot to report this month. I’ve been spending extra time with family, especially for the Thanksgiving holiday, and the upcoming holidays in December will also probably see […]

August and September Update

I’ve been trying to write at least one blog entry per month this year, and I missed August. Oops! August was a busy month for me. I spent about half […]

Cubiq on the Brain

This month I’ve been pretty much entirely focused on the Cubiq beta launch and updates. It may be fairly quiet here on my personal blog as I continue to focus […]

Cutting it Close

This month has zoomed past, and July is upon us! Here is a summary of what I’ve worked on these past few weeks: I finally finished the conversion of the […]

Lots of Visuals

This past month I’ve been working on a variety of things. I recently rediscovered some version control history visualization software called Gource, which I decided to try out on a […]