Posts Tagged ‘Ludum Dare’

LD30 Planetary Devourers v1.190831.3 Maintenance Release

Planetary Devourers has received a maintenance release for 2019. The last time I attempted to give Planetary Devourers a maintenance release, I got discouraged by the fact that something about […]

LD32 Time Bomb v1.190828.3 Maintenance Release

Time Bomb has received a maintenance release for 2019. The last time I gave Time Bomb a maintenance release, changes to the physics system caused a weird issue where you […]

LD31 Worm Wars v1.190826.2 Maintenance Release

Worm Wars has received a maintenance release for 2019. The last time I gave Worm Wars a maintenance release, changes to the physics system between the Unity engine versions caused […]

Ludum Dare Maintenance Releases

I just completed my first round of Maintenance Releases, starting with my Ludum Dare Games. As described previously, I intended these maintenance releases to be simple and quick updates taking […]

Ludum Dare 32 – A Postpartum

Ludum Dare 32 took place this past weekend, April 17th-20th, 2015. The theme was “An Unconventional Weapon.” I participated in the 72 hour game jam and made a game called […]

LD32 – Time Bomb

Time Bomb is a game made for the 72 hour game jam for Ludum Dare 32. The theme was “An Unconventional Weapon” for this jam. I was able to spend […]

Ludum Dare 31 – A Postpartum

Ludum Dare 31 took place this past weekend, April 17th-20th, 2015. The theme was “Entire Game On One Screen.” I participated in the 72 hour game jam and made a game […]

LD31 – Worm Wars

Worm Wars is a game made for the 72 hour game jam for Ludum Dare 31. The theme was “Entire Game on One Screen” for this jam. The objective of the game is […]

Ludum Dare 30 – A Postpartum

Ludum Dare 30 took place this past weekend, August 22nd-25th, 2014. The theme was “Connected Worlds.” I participated in the 72 hour game jam and made a game called Planetary […]

LD30 – Planetary Devourers

Planetary Devourers is a game made for the 72 hour game jam for Ludum Dare 30. The theme was “Connected Worlds” for this jam. The objective of the game is to get […]

Ludum Dare 29 – A Postpartum

This past weekend, April 25th-28th, 2014, a game programming event called Ludum Dare took place. I decided to participate in what was the 29th Ludum Dare event, i.e., Ludum Dare 29. I’ve […]

LD29 – It Came From… Beneath!!

It Came From… Beneath!! is a game made for the 72 hour game jam for Ludum Dare 29. The theme was “Beneath the Surface” for this jam. The objective of the game is […]

Be Tiny, World! Released

Here’s the short version: I spontaneously decided to join the Ludum Dare 72 Hour Game Jam this past weekend and I made a game called Be Tiny, World! I should have […]

Be Tiny, World!

Be Tiny, World! is a game that was originally made for the 72 hour game jam for Ludum Dare 23. The objective of the game is to shoot the planets, […]