cInput 2.4.3 Released
Greetings! An update to cInput has been submitted to the Asset Store and the cInput website. If you bought cInput from the Asset Store then the update should be available within 24 (business) […]
The blog of Deozaan
Greetings! An update to cInput has been submitted to the Asset Store and the cInput website. If you bought cInput from the Asset Store then the update should be available within 24 (business) […]
Asteroid Destroyer is an Asteroids-like game made for the express purpose of practicing and improving my game making skills. The idea was to take two weeks to work on a […]
Paddles is a Pong-like game made for the express purpose of practicing and improving my game making skills. The idea was to take set a two week time limit to […]
This past weekend I heard about a 2-hour game jam called Glorious Trainwrecks. I decided to join it, thinking I had come up with a game idea that I could […]
Greetings! An update to cInput has been submitted to the Asset Store and the cInput website. If you bought cInput from the Asset Store then the update should be available within 24 (business) […]
An update to cInput has been submitted to the Asset Store and the cInput website. If you bought cInput from the Asset Store then the update should hopefully be available within 24 hours. […]
Greetings! An update to cInput has been submitted to the Asset Store and the cInput website. If you bought cInput from the Asset Store then the update should hopefully be available within […]
Here’s the short version: I spontaneously decided to join the Ludum Dare 72 Hour Game Jam this past weekend and I made a game called Be Tiny, World! I should have […]
Be Tiny, World! is a game that was originally made for the 72 hour game jam for Ludum Dare 23. The objective of the game is to shoot the planets, […]
tl;dr version: Roidz and I have just released a plugin for Unity called cInput 2.0 that allows you to change your controls at run-time. About two weeks ago I discovered […]
I couldn’t sleep, so instead I decided to work on my programming skills. More specifically, I learned how to make Graphical User Interfaces (GUIs) in Unity. I always had a […]
First posts are almost always terrible. So let’s just get this out of the way. Update from the future: This is no longer the first post in this blog because […]