NANY Maintenance Releases
I’ve just completed maintenance releases for my lesser-developed NANY games, Blast Off! (NANY 2013) and Bomber (NANY 2015). I actually updated Bomber in April but was waiting until I updated Blast Off! […]
The blog of Deozaan
I’ve just completed maintenance releases for my lesser-developed NANY games, Blast Off! (NANY 2013) and Bomber (NANY 2015). I actually updated Bomber in April but was waiting until I updated Blast Off! […]
Blasteroids has been updated on itch.io as well as the Google Play Store. I consider Blasteroids a complete game. It has come a long way from its original release in […]
I just completed my first round of Maintenance Releases, starting with my Ludum Dare Games. As described previously, I intended these maintenance releases to be simple and quick updates taking […]
tl;dr version: The world of browser plugins has changed over the years, and the Unity WebPlayer is no longer functional. So I decided to upgrade my projects and make WebGL builds […]
Be Tiny, World! has been updated. As you may know due to the previous update to this game being nearly three years ago, this game is no longer in active […]
Blasteroids has been updated on itch.io as well as the Google Play Store. This is a relatively minor update but it does have a few important fixes for problems that […]
There isn’t a lot to report this month. I’ve been spending extra time with family, especially for the Thanksgiving holiday, and the upcoming holidays in December will also probably see […]
I realized I’ve mentioned twice that I was working on getting Blasteroids onto the Windows Store, but I failed both times to provide a link. So here it is: Blasteroids […]
Blasteroids has been updated on itch.io as well as the Google Play Store. Wow! I can’t believe it has been 22 months since the last release to Blasteroids! In August […]
I’ve been trying to write at least one blog entry per month this year, and I missed August. Oops! August was a busy month for me. I spent about half […]
This month I’ve been pretty much entirely focused on the Cubiq beta launch and updates. It may be fairly quiet here on my personal blog as I continue to focus […]
I promised last time that when the Cubiq Beta was announced, I’d mention it here. Well, the beta officially launched over the weekend. Click here for more details. You can expect […]
This month has zoomed past, and July is upon us! Here is a summary of what I’ve worked on these past few weeks: I finally finished the conversion of the […]
This past month I’ve been working on a variety of things. I recently rediscovered some version control history visualization software called Gource, which I decided to try out on a […]
Cubiq — the game itself — is virtually finished. There’s only one stage left that still needs a little bit of work done to flesh out the background visuals. But other […]