The End of Annual Maintenance Releases
When I first started doing maintenance releases three years ago, the plan was to do an annual update of my projects using the latest version of Unity to ensure my […]
The blog of Deozaan
When I first started doing maintenance releases three years ago, the plan was to do an annual update of my projects using the latest version of Unity to ensure my […]
Blast Off! (NANY 2013) and Bomber (NANY 2015) have just received maintenance release updates. Read more about Maintenance Releases here if you’re unsure of what they are. Both games were […]
Planetary Devourers has received a maintenance release for 2019. The last time I attempted to give Planetary Devourers a maintenance release, I got discouraged by the fact that something about […]
Time Bomb has received a maintenance release for 2019. The last time I gave Time Bomb a maintenance release, changes to the physics system caused a weird issue where you […]
Worm Wars has received a maintenance release for 2019. The last time I gave Worm Wars a maintenance release, changes to the physics system between the Unity engine versions caused […]
Blast Off! (NANY 2013) and Bomber (NANY 2015) have just received maintenance release updates. Read more about Maintenance Releases here if you’re unsure of what they are. Both games were […]
Blasteroids has been updated on itch.io as well as the Google Play Store. Despite my previous (and first) maintenance release for Blasteroids stating that the game was complete, I’ve added […]
I’ve just completed maintenance releases for my lesser-developed NANY games, Blast Off! (NANY 2013) and Bomber (NANY 2015). I actually updated Bomber in April but was waiting until I updated Blast Off! […]
Blasteroids has been updated on itch.io as well as the Google Play Store. I consider Blasteroids a complete game. It has come a long way from its original release in […]
I just completed my first round of Maintenance Releases, starting with my Ludum Dare Games. As described previously, I intended these maintenance releases to be simple and quick updates taking […]
tl;dr version: The world of browser plugins has changed over the years, and the Unity WebPlayer is no longer functional. So I decided to upgrade my projects and make WebGL builds […]
Be Tiny, World! has been updated. As you may know due to the previous update to this game being nearly three years ago, this game is no longer in active […]